MajorityPlayerA¶
Role: Deterministic Player A strategy that encodes per-segment majority bits from the field into the communication vector.
Location: Q_Sea_Battle.majority_player_a.MajorityPlayerA
Derived constraints¶
- Let
field_size = game_layout.field_size,comms_size = game_layout.comms_size,n2 = field_size ** 2, andm = comms_size. The implementation assumes \(m\) divides \(n2\), sosegment_len = n2 // mis an integer and each segment has equal length. - The communication vector has shape
(m,)and dtypeint, with each entry in{0, 1}.
Constructor¶
| Parameter | Type | Description |
|---|---|---|
| game_layout | GameLayout, constraints: not specified, shape: N/A | Game configuration for this player. |
Preconditions
- Not specified.
Postconditions
self.game_layoutis initialized viaPlayerA.__init__(game_layout)(exact state details not specified in this module).
Errors
- Not specified.
Example
from Q_Sea_Battle.majority_player_a import MajorityPlayerA
from Q_Sea_Battle.game_layout import GameLayout
gl = GameLayout(...) # Not specified here
player = MajorityPlayerA(gl)
Public Methods¶
decide¶
Compute the communication vector from the field by taking a per-segment majority (ties map to 1).
Parameters
field: np.ndarray, dtype: any (converted vianp.asarray(..., dtype=int)), shape: any (flattened viaravel()); values are treated as integers when computing per-segment sums.supp: Optional[Any], constraints: may be None, shape: N/A; optional supporting information (not used).
Returns
- np.ndarray, dtype int, constraints: values in
{0,1}, shape(m,)wherem = game_layout.comms_size; each entry is the majority bit of the corresponding contiguous field segment with ties mapped to 1.
Errors
- Not specified.
Example
import numpy as np
from Q_Sea_Battle.majority_player_a import MajorityPlayerA
from Q_Sea_Battle.game_layout import GameLayout
gl = GameLayout(...) # Not specified here
player = MajorityPlayerA(gl)
field = np.random.randint(0, 2, size=(gl.field_size, gl.field_size))
comm = player.decide(field)
Data & State¶
- Inherits from
PlayerA; stored attributes are not specified in this module beyond usingself.game_layoutindecide. - Uses
self.game_layout.field_sizeandself.game_layout.comms_sizeduringdecide.
Planned (design-spec)¶
- Not specified.
Deviations¶
- Not specified.
Notes for Contributors¶
- The method
decideflattens the providedfieldand only uses the firstn2 = field_size ** 2values when slicing segments; any additional trailing values inflat_fieldbeyondn2are ignored by the current slicing pattern (no explicit validation is performed in this module). - The implementation relies on a comment-level assumption that
comms_sizedividesn2; if this invariant can be violated elsewhere, consider adding explicit validation indecideor inGameLayout.
Related¶
Q_Sea_Battle.game_layout.GameLayoutQ_Sea_Battle.players_base.PlayerA
Changelog¶
- Not specified.